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Dragons of Autumn by Douglas Niles, Harold Johnson, Clark Valentine. Dragonlance, Dungeons & Dragons, D&D, their logos, Wizards of the Coast.
List of Dragonlance modules and sourcebooks. Dragonlance modules and sourcebooks are modules and sourcebooks printed for the Dragonlance campaign setting in the Dungeons & Dragons style of game. The Dragonlance game project began Tracy and Laura Hickman with the idea of a world dominated by dragons. As they drove from Utah to Wisconsin so Tracy could take up a job with TSR in 1. When this plan reached then head of TSR Gary Gygax it fitted well with an idea he had considered of doing a series of 1.
Monster Manual dragons. The project was then developed, under the code name . The original group included Tracy Hickman, Harold Johnson, Larry Elmore, Carl Smith and Jeff Grubb. Originally an external writer was hired, but the design group found themselves more and more disillusioned with his work. At this point it was suggested that Hickman and Margaret Weis, an editor in TSR's book department who had become involved with the project, ought to write the books. They wrote the five chapters over a weekend and were given the job to write the accompanying novels based on that.
Connors & Miranda Horner. First published: 1. Description: The Sylvan Veil contains source material about the Silvanesti elves, describing many aspects of their status after the Chaos War.
It contains adventure hooks and artifacts, along with various maps. The book deals with Silvanesti, a nation of elves, after a magical shield they had placed over it falls. Aside from the source material, it contains an adventures wherein the heroes go on a quest to save a major elven city. It contains information on using ogres as player characters. It also deals with a new ogre race called Titans, huge and intelligent ogres who believe they know how to restore ogre society. The adventure of the book takes the adventuring party into the ogre lands on a rescue mission for elven diplomats that the ogres have kidnapped. Their goal is also to stop the Titans from gaining further power.
It allows players to be either the evil Knights of Takhisis in a siege attempt on Palanthas, a large port city, or defenders of that city. The book also focuses on trying to find a way to fend off Chaos's attacks. They must race against time to save the city of Maelgoth and its citizens from a terrible fate at the hands of this spawn of Chaos. If it razes Maelgoth, the Lord of Daemons may grow too powerful for anyone to stop. This adventure is the first of an epic trilogy beginning in the previously unknown continent of Taladas and ranging out to the Astral plane. Players must track down the dragon killers and warn the conclave of the Othlorx, but those are only the first steps in thwarting a dreadful conspiracy aimed at all of Krynn! In this adventure, the player characters must stop neutral dragons from being killed.
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The players assume the roles of dragon hunters to discover the identity of the . Failure means doom for all of Krynn! DLC - Dragonlance Classics. Explore the lost city of Xak Tsaroth, defeat the mighty Black Dragon Khisanth, and recover the crystal staff of Mishakal. Penetrate the fastness of Pax Tharkas and face the evil Verminaard and the Red Dragon Ember. Can you survive the dangers of Skullcap, hounded by the undead minions of the wizard Fistandantilus?
Your journey, should you survive that far, eventually takes you to the subterranean wonders of Thorbardin, the kingdom of the Dwarves. What waits for you there is known only to those who dwell within! Dragonlance Saga Classics, Volume 1 is a compilation of modules D1 through D4, revised for the 2nd edition rules.! Join the heroes Silvara, and Theros Ironfeld on their journey into the heart of the highlords' realm, the city of Sanction. DLC3: Classics Volume III. Can the heroes at last foil Takhisis's evil plans forever?
The answer lies within these pages! DLE - Dragonlance Expansions.
These three forces exist in a delicate balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy.
For reasons unknown, the balance among Krynn's good, evil, and neutral dragons is shifting: A deadly affliction is killing off silver dragons, and no one has seen a bronze dragon in months. What's more, the people of Krynn seem to have lost their respect for dragons, hunting them for sport, looting their treasure troves, even training them for use in circuses and sporting events! And as the adventure begins, a strange being named Khardra appears with a fascinating theory!
In this AD& D adventure set in the world of the DRAGONLANCE saga, players must discover what is wrong with the good dragons of Krynn. And just who is Khardra, anyway? As they investigate these mysteries, players learn many secrets of dragons. How they use their new- found knowledge determines the fate of their world. In Search of Dragons is a Dragonlance scenario that involves the beginning of a search for the ancestral home of the good dragons. It is a black and white compilation of short stories and mythology. It also features poetry, song and real world recipes for the War of the Lance campaign setting.
More Leaves From the Inn of the Last Home. It is a black and white compilation of short stories and mythology. It also features poetry, song and real world recipes for after the War of the Lance campaign setting. Lost Leaves From the Inn of the Last Home. It is a black and white compilation of short stories and mythology. It also features poetry, song and real world recipes for the Age of Mortals campaign setting. Edition Dragonlance Sourcebooks.
It features an introduction to the world as well as an overview of races, classes, magic, deities, geography, creatures, dragons and various tables of the game world. Dragonlance Dungeon Master's Screen. It is divided into two parts, a 3. The booklet prints information in black and white on non- player characters, monsters, weapons, dragons and races. Bestiary of Krynn.
It has in depth information on several dozen monsters created as supplemental material for a game of D& D. There are sections for Monstrous Prestige Classes as well as a guide to playing Monsters as Characters. The book is designed to work in conjunction with the Monster Manual, but is not needed to play the game with this guide. This revised edition of the Bestiary of Krynn includes a new layout, new proofreading, new monsters and larger artwork from the original printing. Dragonlance Setting Sourcebooks. It is superseded by the Dragonlance Campaign Setting, but it is not needed to conduct a game.
The module follows the fifth age of Krynn after the War of the Lance, featuring updated races, classes, magic, monsters and geography as much was changed. Every module for Dragonlance is considered to take place in the fourth age of the world except for the Age of Mortals campaign setting books. War of the Lance. It features expanded races, classes, magic, geography and in depth player characters. It is possible to play a game of D& D with only the Dragonlance Campaign Setting and not this book. Legends of the Twins. It follows closely the Legends trilogy of Dragonlance novels, exploring the third age as well as central themes throughout the books.
It is possible to play a game of D& D with only the Dragonlance Campaign Setting and not this book. Dragonlance Topic Sourcebooks. It tells about the magic items and spells of Krynn. Holy Orders of the Stars.
It details religion within the world of Krynn up to the end of the War of Souls series of novels. It is divided into five chapters and encompasses biographies of the Gods, churches, classes, spells and divine creatures of the fantasy world. Knightly Orders of Ansalon.
It is divided into four chapters and gives detailed information on the Knights of Solamnia, Dark Knights and Legion of Steel. Races of Ansalon.
It features in depth chapters on the major humanoid races of the world, including Humans, Dwarves, Elves, Gnomes, Goblins, Kender, Minotaurs and Ogres. There is a chapter for lesser races and an appendix. Dragons of Krynn. It explains history, color, draconians and other reptilian humanoids in the Dragonlance Campaign Setting. Tasslehoff's Map Pouches.
It is a magical key- so obscure that history does not remember its form of even what it unlocks. But an unseen evil searches tirelessly, even as the lost knowledge finds its way into the most unlikely hands. Characters must deal with the challenges of the unfriendly ogrelands of Kern, the mysteries of Nordmaar's trackless swamps, and an encounter with one of the Heroes of the Lance as they come closer to unraveling the uncanny link between the visions of an undead elven sorceress that haunt them and their destiny. This terrifying foe plans to achieve ultimate power through the dark magic of his dead cousins and a terrible pact with the powers of evil. It is a black and white role playing adventure book that closely follows the events from the Dragonlance: Dragons of Winter Night novel. It features scenarios from the book as well as new ones with which to conduct a role playing game.
Dragons of Spring. It is a black and white role playing adventure book that closely follows the events from the Dragonlance: Dragons of Spring Dawning novel. It features scenarios from the book as well as new ones with which to conduct a role playing game.^ ab(Archer 2. Dobson 1. 98. 5: 4) a dungeon masters guide to the dragonlance series^. Cite error: Invalid < ref> tag; name . Heroic Worlds: A History and Guide to Role- Playing Games.
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